Anyway I quickly drew up this after kelven emailed me a bunch of character drawings of the main character of a project we're working on.

Ya all come back now, ya hear?
Once again I didn't design these characters (Although I did draw these), they were done by my friend Kelven but I did direct how the cat looks (I focused too much on the interesting details and now I'm living to regret it since I'm trying to learn how to draw them). Kelven could always draw them with such control...I've still got room to improve.
I call it "Dismemberment" or "Disjointedness"
It's removes the expection of trying to force realism into a pose that could jeopardise the whole direction or intension of the pose and what it stands for.
I hope this example helps push the understanding of what I'm trying to say. This is a true fact, why is the chin pushed into an unusual way? Well mainly in cartoons you have a larger range then simply trying to copy reality. Sometimes you have to shift the character around to read more clearly.
Here's what happens when it restricts itself to reality: Doesn't it look weird? it's whole pose is messed up now.
Have a look at the two together: Ok, technically if we changed the head/cranium around on the second one it could still work but ultimately the message behind it has gone now...Reality has robbed it of it's direction and punch.
Here's the line of action: The line of action is all screwed-up on the second one, there goes a form of direction lost. Here's the rest of the direction out of it.
Because the head isn't leaning back, the kick has lost a lot of energy out of it...
Here is one of the drawings I've posted earlier this week, to be honest...it lacks a lot of energy to it and the pose is scrambled.
Logically you'd think a character would do this if they were going to take a swing and I must admit...It has some good factors about it but...you risk throwing away part of his expression in the action, yes you see some of it is in the eyes but it's not clear.
This pose I like best, you get more of a pull behind the pose, more direction but you don't throw away the expression, all your throwing away is how you'd do it logically which in truth no one really cares about to begin with.
You know it needs to be a big swing because most of the line of action is in the bat and arms of the character
The direction is improved, the action is simple and clear...you don't need reality in interfere with entertainment.
"Focus on the result...Not the Formula"
I'd love to see Valve make a short animation cartoon about him, he's such a great character...
His name is Robbie, He's a brittish punk-rock dog. My friend can draw him way better, I'm just getting use to his structure which I think it very important. I find with building a character or practicing with an already created character, it's best to simply play around with the construction design very heavily to test it's functionality.
Also I love quirky Zombies, not the violent, crazy bloodfest ones...I like the dumb and funny-looking ones. They're in things like Shawn of the dead, Timesplitters, Simpson Zombies, I can't think of anymore examples.
but I like the horrors that are quirky...A lot of the old horrors were like this, they were terrible at being scaring but they were still fun to watch instead of the other way around. I don't know, maybe I'm just a big wuss.