Anyway I quickly drew up this after kelven emailed me a bunch of character drawings of the main character of a project we're working on.
I'll show and tell more about it when I make a new blog purely for that project.
I'll show and tell more about it when I make a new blog purely for that project.
I'm pretty bad at writing anger letters (As you can see with my grammer and spelling) Period! so I decided to just draw out my emotions about the whole situation...It helped.
At the end of it as you can see by the random psycho expression at the bottom of the page that I had lost any energy or emotion behind how I felt about the situation and just started having fun.
Now to be honest with you, I hate vampires...but with this classic with Bela Lugosi in it I quite enjoyed.
His character had honor, charm and grace to him, I always liked these villians. I know there are people who believe that villains are meant to be hated but Dracula is also the main character (Well at least to me)...It's his name on the film, so he should be an enjoyable character. 
Now "Dismemberment" to me isn't a rule or a principle or even a habit but more of a simple reminder that you ain't restricted to reality with cartoons. This is a strong side of cartoons purely in general which is odd that we don't see it being used that much nowadays.

This is where is it kicks into action, it's only a quick anticipation part and part of him is off scene but it's there. 
The head is unnaturally pointing up while the body is merely slightly twisted. Now you may not think much about this but it's technically impossible for a "normal" person to twist into this pose.
Ya all come back now, ya hear?

I learnt a few factors of what John meant by Hiearchy, I noticed that to constructed the nose I had to work through 3 forms of structure to get a solid detail nose...or at least I think it's a solid nose.
Of course when I lined them up it's clear that the original and my attempt are different.
Half way through it I noticed the intension behind the drawing and knew it wasn't going to be correct, I remember this scene the lion is getting ready to roar...so oddly the drawing is leaning forward.
Here's my "Tin-foil hat" principle...Direction. It's shows how my point of Direction is so important, would you really buy a car with no steering wheel?
I tried doing that thing with photoshop by lining up both the layers...but the whole thing just gave me a headache...
Once again I didn't design these characters (Although I did draw these), they were done by my friend Kelven but I did direct how the cat looks (I focused too much on the interesting details and now I'm living to regret it since I'm trying to learn how to draw them). Kelven could always draw them with such control...I've still got room to improve.

I call it "Dismemberment" or "Disjointedness"
It's removes the expection of trying to force realism into a pose that could jeopardise the whole direction or intension of the pose and what it stands for.
I hope this example helps push the understanding of what I'm trying to say.
This is a true fact, why is the chin pushed into an unusual way? Well mainly in cartoons you have a larger range then simply trying to copy reality. Sometimes you have to shift the character around to read more clearly.
Here's what happens when it restricts itself to reality:
Doesn't it look weird? it's whole pose is messed up now.
Have a look at the two together:
Ok, technically if we changed the head/cranium around on the second one it could still work but ultimately the message behind it has gone now...Reality has robbed it of it's direction and punch.
Here's the line of action:
The line of action is all screwed-up on the second one, there goes a form of direction lost. Here's the rest of the direction out of it.
Because the head isn't leaning back, the kick has lost a lot of energy out of it...
Here is one of the drawings I've posted earlier this week, to be honest...it lacks a lot of energy to it and the pose is scrambled.
Logically you'd think a character would do this if they were going to take a swing and I must admit...It has some good factors about it but...you risk throwing away part of his expression in the action, yes you see some of it is in the eyes but it's not clear.
This pose I like best, you get more of a pull behind the pose, more direction but you don't throw away the expression, all your throwing away is how you'd do it logically which in truth no one really cares about to begin with.
You know it needs to be a big swing because most of the line of action is in the bat and arms of the character
The direction is improved, the action is simple and clear...you don't need reality in interfere with entertainment.
"Focus on the result...Not the Formula"


I'd love to see Valve make a short animation cartoon about him, he's such a great character...


Here's my pathetic attempt at it, originally I started just copying the form and general construction of the final drawing (Which is partly the reason why his head is leaning back).
I found that some of the features from the original were lost in the final (Maybe to force appeal into the drawing). I feel that drawings should never force focus appeal into them, I strongly believe that "Direction" or "Purpose" or "Clarity" or "Whatever you would like to call it" needs to be understood more then simply making the drawing look nice.
His name is Robbie, He's a brittish punk-rock dog. My friend can draw him way better, I'm just getting use to his structure which I think it very important. I find with building a character or practicing with an already created character, it's best to simply play around with the construction design very heavily to test it's functionality.
Also I love quirky Zombies, not the violent, crazy bloodfest ones...I like the dumb and funny-looking ones. They're in things like Shawn of the dead, Timesplitters, Simpson Zombies, I can't think of anymore examples.
but I like the horrors that are quirky...A lot of the old horrors were like this, they were terrible at being scaring but they were still fun to watch instead of the other way around. I don't know, maybe I'm just a big wuss.